<?xml version="1.0"?>
<TranslationRoot xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Language>French</Language>
  <Translator>Venom_714</Translator>
  <Translations>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Enter/Exit Map Editor</Original>
      <Translation>Ouvrir/Quitter Map Editor</Translation>
    </StringPair>
    <StringPair>
      <Original>Bounding Box</Original>
      <Translation />
    </StringPair>
    <StringPair>
      <Original>PROPERTIES</Original>
      <Translation>PROPRIETES</Translation>
    </StringPair>
    <StringPair>
      <Original>EXTERNAL MODS</Original>
      <Translation>Mods Externes</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE OBJECT</Original>
      <Translation>PLACER OBJET</Translation>
    </StringPair>
    <StringPair>
      <Original>Change Axis</Original>
      <Translation>Changer Axe</Translation>
    </StringPair>
    <StringPair>
      <Original>Zoom</Original>
      <Translation>Zoom</Translation>
    </StringPair>
    <StringPair>
      <Original>Search</Original>
      <Translation>Recherche</Translation>
    </StringPair>
    <StringPair>
      <Original>MAIN MENU</Original>
      <Translation>MENU PRINCIPAL</Translation>
    </StringPair>
    <StringPair>
      <Original>New Map</Original>
      <Translation>Nouvelle Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Remove all current objects and start a new map.</Original>
      <Translation>Supprimer tous les obets actuels et commencer une nouvelle carte. </Translation>
    </StringPair>
    <StringPair>
      <Original>Save Map</Original>
      <Translation>Sauvegarder Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Load Map</Original>
      <Translation>Charger Carte</Translation>
    </StringPair>
    <StringPair>
      <Original>Load objects from a file and add them to the world.</Original>
      <Translation>Charger les objets depuis un fichier et les ajouter dans le monde.</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded new map.</Original>
      <Translation>Charger une nouvelle carte.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty.</Original>
      <Translation>Le fichier est vide.</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty!</Original>
      <Translation>Le fichier est vide!</Translation>
    </StringPair>
    <StringPair>
      <Original>Saved current map as</Original>
      <Translation>Sauvegarder la carte actuelle comme</Translation>
    </StringPair>
    <StringPair>
      <Original>Save all current objects to a file.</Original>
      <Translation>Sauvegarder tous les objets actuels dans un fichier.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map sent to external mod for saving.</Original>
      <Translation>La carte a été envoyée vers un mod externe pour être sauvegardée. </Translation>
    </StringPair>
    <StringPair>
      <Original>SETTINGS</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Marker</Original>
      <Translation>MARKER</Translation>
    </StringPair>
    <StringPair>
      <Original>Disable</Original>
      <Translation>DESACTIVER</Translation>
    </StringPair>
    <StringPair>
      <Original>Autosave Interval</Original>
      <Translation>Intervalle de sauvegarde automatique</Translation>
    </StringPair>
    <StringPair>
      <Original>Interval in minutes between automatic autosaves.</Original>
      <Translation>Intervalle en minutes entre les sauvegarders automatiques</Translation>
    </StringPair>
    <StringPair>
      <Original>Default</Original>
      <Translation>Par defaut</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw Distance</Original>
      <Translation>Distance des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>SELECT FORMAT</Original>
      <Translation>SELECTIONNER FORMAT</Translation>
    </StringPair>
    <StringPair>
      <Original>Draw distance for props, vehicles and peds. Reload the map for changes to take effect.</Original>
      <Translation>Distance pour les objets, vehicules et pietons. Recharger la carte pour que les changements prenennt effets.</Translation>
    </StringPair>
    <StringPair>
      <Original>Mouse Camera Sensitivity</Original>
      <Translation>Sensibilite de la souris</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Camera Sensitivity</Original>
      <Translation>Sensibilite de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Keyboard Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements du clavier</Translation>
    </StringPair>
    <StringPair>
      <Original>Gamepad Movement Sensitivity</Original>
      <Translation>Sensibilite des mouvements de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Instructional Buttons</Original>
      <Translation>Instruction des touches</Translation>
    </StringPair>
    <StringPair>
      <Original>Enable Gamepad Shortcut</Original>
      <Translation>Activer les raccourcis de la manette</Translation>
    </StringPair>
    <StringPair>
      <Original>Entity Counter</Original>
      <Translation>Nombre d'entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Follow Object With Camera</Original>
      <Translation>Suivre l'objet avec la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Validate Object Database</Original>
      <Translation>Valider la base de donnees des objets</Translation>
    </StringPair>
    <StringPair>
      <Original>This will update the current object database, removing any invalid objects. The changes will take effect after you restart the script. It will take a couple of minutes.</Original>
      <Translation>Cela va actualiser l'actuel base de donnees des objets, et supprimer tous les objets non valides. Les changements vont prendre effet après avoir relancer le script. Cela pourrait prendre plusieurs minutes.</Translation>
    </StringPair>
    <StringPair>
      <Original>Reset Active Relationship Groups</Original>
      <Translation>Reinitialiser la relation entre les groupes</Translation>
    </StringPair>
    <StringPair>
      <Original>This will set all ped's relationship groups to Companion.</Original>
      <Translation>Cela va transformer toutes les relations de groupe des pietons pour des allies </Translation>
    </StringPair>
    <StringPair>
      <Original>CURRENT ENTITES</Original>
      <Translation>ENTITE ACTUELLE</Translation>
    </StringPair>
    <StringPair>
      <Original>Settings</Original>
      <Translation>PARAMETRES</Translation>
    </StringPair>
    <StringPair>
      <Original>Current Entities</Original>
      <Translation>Entites Actuelles</Translation>
    </StringPair>
    <StringPair>
      <Original>Create Map for External Mod</Original>
      <Translation>Creer carte pour un mod externe</Translation>
    </StringPair>
    <StringPair>
      <Original>The filename was empty or the file does not exist!</Original>
      <Translation>Le fichier est vide ou le ficher n'existe pas!</Translation>
    </StringPair>
    <StringPair>
      <Original>Loaded map</Original>
      <Translation>Carte chargee</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to load, see error below.</Original>
      <Translation>Le chargement de la carte a echoue, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>Map failed to save, see error below.</Original>
      <Translation>La sauvegarde de la carte a echouee, regardez l'erreur en dessous.</Translation>
    </StringPair>
    <StringPair>
      <Original>There are no current entities.</Original>
      <Translation>Il n'y a pas d'entites</Translation>
    </StringPair>
    <StringPair>
      <Original>PLACE</Original>
      <Translation>PLACER</Translation>
    </StringPair>
    <StringPair>
      <Original>SEARCH RESULTS FOR</Original>
      <Translation>CHERCHER DES RESULATS POUR</Translation>
    </StringPair>
    <StringPair>
      <Original>WORLD</Original>
      <Translation>MONDE</Translation>
    </StringPair>
    <StringPair>
      <Original>MARKERS</Original>
      <Translation>MARKERS</Translation>
    </StringPair>
    <StringPair>
      <Original>PROPS</Original>
      <Translation>OBJETS</Translation>
    </StringPair>
    <StringPair>
      <Original>VEHICLES</Original>
      <Translation>VEHICULES</Translation>
    </StringPair>
    <StringPair>
      <Original>PEDS</Original>
      <Translation>PIETONS</Translation>
    </StringPair>
    <StringPair>
      <Original>Default format for Map Editor. Choose this one if you have no idea. This saves props, vehicles and peds.</Original>
      <Translation>Format par defaut pour Map Editor. Choisissez celui-ci si vous n'avez pas d'idee. Cela va sauvegarder les objets, les vehicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Format used in Simple Trainer mod (objects.ini). Only saves props.</Original>
      <Translation>Format utilise pour Simple Trainer mod (objects.ini). Sauvegarde seulement les objets. </Translation>
    </StringPair>
    <StringPair>
      <Original>C# Code</Original>
      <Translation>C# Code</Translation>
    </StringPair>
    <StringPair>
      <Original>Directly outputs to C# code to spawn your entities. Saves props, vehicles and peds.</Original>
      <Translation>Rendre directement vers C# code pour faire apparaitre les entites. Sauvegarde les objets, les veicules et les pietons.</Translation>
    </StringPair>
    <StringPair>
      <Original>Raw</Original>
      <Translation>Brut</Translation>
    </StringPair>
    <StringPair>
      <Original>Writes the entity and their position and rotation. Useful for taking coordinates.</Original>
      <Translation>Notez le entites and leurs positions et rotations. Utile pour retrouver les coordonnees</Translation>
    </StringPair>
    <StringPair>
      <Original>Position X</Original>
      <Translation>Position X</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Y</Original>
      <Translation>Position Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Position Z</Original>
      <Translation>Position Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation X</Original>
      <Translation>Rotation X</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Y</Original>
      <Translation>Rotation Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotation Z</Original>
      <Translation>Rotation Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Dynamic</Original>
      <Translation>Dynamique</Translation>
    </StringPair>
    <StringPair>
      <Original>Idle Action</Original>
      <Translation>Action libre</Translation>
    </StringPair>
    <StringPair>
      <Original>Relationship</Original>
      <Translation>Relation</Translation>
    </StringPair>
    <StringPair>
      <Original>Weapon</Original>
      <Translation>Arme</Translation>
    </StringPair>
    <StringPair>
      <Original>Siren</Original>
      <Translation>Sirene</Translation>
    </StringPair>
    <StringPair>
      <Original>Bop Up And Down</Original>
      <Translation>Monter Et Descendre</Translation>
    </StringPair>
    <StringPair>
      <Original>Face Camera</Original>
      <Translation>Tourner vers la camera</Translation>
    </StringPair>
    <StringPair>
      <Original>Type</Original>
      <Translation>Type</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale X</Original>
      <Translation>Echelle X</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Y</Original>
      <Translation>Echelle Y</Translation>
    </StringPair>
    <StringPair>
      <Original>Scale Z</Original>
      <Translation>Echelle Z</Translation>
    </StringPair>
    <StringPair>
      <Original>Red Color</Original>
      <Translation>Couleur Rouge</Translation>
    </StringPair>
    <StringPair>
      <Original>Green Color</Original>
      <Translation>Couleur Vert</Translation>
    </StringPair>
    <StringPair>
      <Original>Blue Color</Original>
      <Translation>Couleur Bleu</Translation>
    </StringPair>
    <StringPair>
      <Original>has been disconnected.</Original>
      <Translation>A ete deconnecter.</Translation>
    </StringPair>
    <StringPair>
      <Original>has been connected.</Original>
      <Translation>A ete connecte.</Translation>
    </StringPair>
    <StringPair>
      <Original>Transparency</Original>
      <Translation>Transparence</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Prop</Original>
      <Translation>Placer Objet</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Ped</Original>
      <Translation>Placer Pieton</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Vehicle</Original>
      <Translation>Placer Vehicule</Translation>
    </StringPair>
    <StringPair>
      <Original>Spawn Marker</Original>
      <Translation>Placer Marker</Translation>
    </StringPair>
    <StringPair>
      <Original>Move Entity</Original>
      <Translation>Deplacer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Select Entity</Original>
      <Translation>Selectionner Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Copy Entity</Original>
      <Translation>Copier Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Delete Entity</Original>
      <Translation>Supprimer Entite</Translation>
    </StringPair>
    <StringPair>
      <Original>Switch to Rotation</Original>
      <Translation>Changer de rotation</Translation>
    </StringPair>
    <StringPair>
      <Original>Accept</Original>
      <Translation>Accepter</Translation>
    </StringPair>
    <StringPair>
      <Original>Rotate Entity</Original>
      <Translation>Tourner Entite</Translation>
    </StringPair>
  </Translations>
</TranslationRoot>